Shadow Stave
(Illusion/Phantasm)

Range:  0
Components:  V, S, M
Duration:  3 rounds per level
Casting Time:  8
Area of Effect:  Special
Saving Throw:  None

This spell brings into being a dark, hardwood quarterstave, that gives off a slight, dark glow. The stave is woven from wisps from the plane of shadow, and remains in existence for the duration of the spell.
The weapon is considered to be magical, with a +1 rating per every 5 levels of the wizard (+1 to-hit, +1 damage, -1 initiative). The wizard has the weapon ready to parry or attack at the end of the casting, (somatic components allow the action of a normal quarterstave attack).
Only the wizard can use the weapon. If the staff is dropped, only the wizard can pick it up. To all others it is insubstantial. The wizard can phase the weapon in and out of reality (this action is considered to be at speed 1, and can be combined with a normal attack, for example, to phase the staff into reality, and perform a normal attack, the weapon speed is 1 higher than normal). While it is phased out of reality, the staff is only solid in the wizard's hands, it appears to be a shadow of its normal form, and it can pass through physical objects. While phased, it can hit incorporeal objects that are involved with the shadows.
The weapon does 1d6 + the plusses listed above points of temporary damage (that lasts for an hour) to physical beings. Illusionary beings and beings made from shadows take permanent damage.
Material components are powdered carbon, and at least a splinter of hardwood.

